How to play Hidden Identity Chess

Learn the rules to the board game Hidden Identity Chess quickly and concisely – This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video:

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RULES:
The rules are the same as regular chess except for these changes. There is no check or checkmate. The object of the game is to capture your opponent’s king. Each piece is replaced by a special chess piece whose identity can only be seen on 1 side. During set up, each player places their pieces however they want on their closest 2 rows, with their pieces identities facing them, hidden from their opponent. There is no restriction to where pieces can be placed. Pawns are allowed to be placed on the first row and bishops can be placed on the same color.

Whenever a piece is captured, its identity is revealed.

Pawns on the first row are allowed an initial double-step move if you want. If a pawn moves to its second row, it can still perform its double step move. En passant is allowed like normal against an opponent’s pawn taking a double-step from either row, however, if the opponent’s piece being captured isn’t a pawn then the pawn preforming the move is removed from the board instead. When performing en passant, announce what you are doing, but leave the identity of the piece you are trying to capture hidden. Your opponent then says if it is a pawn, if it isn’t, then the pieces identity remains hidden. The king is allowed to move to a threatened space.

Castling is allowed if the rook is on the same row as the king and there are no other pieces in between. To castle, move the king 2 spaces towards the rook, then move the rook to the other side of the king. If a rook is 2 spaces away, or adjacent to the king, then the king takes the space of the rook and the rook is moved to the other side. You may only castle if it is the King and Rook’s first move of the game.

If ever a piece is moved illegally, or discovered to have move illegally in the past, then the illegally moved piece is removed from the board and the opponent of that piece also removes any single enemy piece of their choice from the board as a penalty. If the illegally moved piece was already removed from the board when discovered, then the opponent removes 2 pieces of their choice instead of 1. If the removed piece was the king, then they win the game immediately. If a player performs more than 1 illegal move in a game, then they immediately lose.

The first player to capture their opponent’s king, wins!

You can also play with the revealed kings variant. At the start of the game, use a divider when setting up the pieces and play with a normal king. Remove the divider to begin play, both players will now play the game with knowledge of the enemy king’s location. If your opponent performs an illegal move, then instead of removing pieces, you win the game immediately.

%1$ Comments229

    Oh,you want to do an en passant? En passant these nuts!

    I like this, but my memory is nowhere near good enough to play lol

    Feels like stratego but with chess abilities and too many weird penalties and extra rules etc

    What is that game, lol
    Is that like normal chess, or no?

    Someone thought a Stratego and Chess mash up was a good idea. hmmm

    We really be out here making Chess into Stratego.

    I'm down for it.

    Would be better if 'ilegal' moves were a part of the game. So they are allowed but punished, so you could cheat but if you get caught you are punished (so that rule were revealed pieces that have cheated are punished by to removed pawns wouldn't exist, and instead wouldn't punished at all cause the opponent hadn't guess that they cheated)

    Chess and Stratego's forbidden love child

    So, this is chess and Stratego combined together?

    When you specify a punishment for breaking the rules, rule breaking becomes a cost benefit analysis. I could see a situation where "illegally" castling with two pieces that don't include the king is worth the risk of discovery and extra piece sacrafice to misdirect the opponent into chasing the wrong piece.

    Uhh, so you can basically play two queens for a 50% chance of losing random piece (or rather, your true queen), when enemy captures the fake one?

    This game is favoring white, because you can launch devastating attack with your rooks at turn 1 at any possible rank, so it is impossible to plan for defense. Black can counterplay it by cheating and taking the rook with any piece, but then white has a "free cheat card" for the whole play, which can implement more freely and strategically.

    Castling seems really bad in this since it reveals your king.

    I like that there's legal use for illegal moves. Not only hidden identity chess… it is also inverse psychology…

    i read that as "hidden identity crisis" way too many times

    This is literally just the board game Stratego but as chess.

    It's like what you'd start at if you wanted to learn to do games just in your head

    This game already exists. Its a Filipino board game called Generals
    edit: althouggh the moveset arent at all like chess and its less detecting whether your opponent made an illegal move and more like battleships meets chess meets risk. Every piece has a rank where higher rank can capture only capture a lower rank. The objective of he game is to capture the flag (sort of the king) or succesfully bring your flag to the opponent's side of the board.

    Can't wait to tell my rival the "did you just assume the pawn's gender?"

    Interesting. Like if games of the generals and coup had a baby

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